Warhammer 40k 7th Edition: The First Game

I haven’t bought the new rules yet but my mate has. I have to say that I like the three book format and that although it is a lot of money I can see why. The rules are sharp and crisp on the paper. It is a very easy to read book. The index works too. Believe me that is not always the case in a gaming system. For me the thing I most wanted to test out was the addition of the psychic phase. I used to remember my powers out of phase on a regular basis so this for me is a good thing. What better way to test this than to create a Grey Knights list. Unfortunately after building a fun looking list with nine psychic levels (gotta love psychic pilot) I couldn’t actually get to the case with the figures in without moving three large pieces of furniture. I cursed the building works for a while and then mourning my inability to get Mr Stampy in to the fray. I had a dig around and decided that Eldar would be fun to take on the Imperial Guard army that my mate does so well with.

I had to take a Farseer and I chose to have a single Warlock too. I also had an Autarch on a Jetbike with his bike mounted missile launcher because, well because I like it alright? I’m not going to bore you with the rest of my list. It wasn’t an optimal one and I will be changing it significantly.

The mission type chose was Relic. You get three victory points for having the relic under your control with minor objectives of Slay the Warlord, First Blood and The one where you score for being in the enemy deployment (my memory is failing me). You can win without the relic but with it is the easiest way.

I got first turn so I decided to go for it. I powered the Autarch on a bike with his Windrider guards straight in to contact with the relic and started shuffling back to a hiding place out of visibility. Very important with the number of nasty shots an Imperial Guard army can bring to bear. Then my first psychic phase. It was quicker than I expected and I didn’t once forget about powers on a psyker which is a first. I’m a convert and a fan for sure. The next time I play Eldar I will be adding at least a couple more Warlocks. They can make a huge difference. Not just to the unit they are with but the generated dice to help the Farseer.

I’ve played every version of the rules since Rogue Trader. Yes I am that old. This set of rules has several little changes which took a little while to process but in the first game we didn’t come across any obviously weird ones that made us scratch our heads and wonder how much catnip the designers were on.

I didn’t plan on buying the books. I had hoped for a boxed set with a slimline rules guide but on seeing the rules I want, actually I need a copy. I haven’t even had a chance to look at the other two books yet. It is in my opinion a faster and more flexible rule-set than previous ones and is well worth giving a go. If you are not sure, go and bug your local store for a rules demo game. The one thing that has always been true about GW stores is that the staff are always friendly and helpful. I’m fairly sure you’ll be swayed. It is going to be very hard for me to walk past GW without buying a copy tonight.

 

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2 thoughts on “Warhammer 40k 7th Edition: The First Game

  1. ‘Linebreaker’ is the one you’re looking for, I believe? 🙂
    I am wondering, as I have been since day one, whether there’s anything amusing for Necrons during the Psychic Phase, or whether it’s a tea break 🙂

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