Codex Heretic Astartes: Chaos Space Marines

Cover Codex Heretic Astartes

This is the Chaos Marines Codex for Warhammer 40k 8th edition. Before I talk about what is inside this codex I’m going to talk about what isn’t in it and why you don’t have to buy it (yeah I laughed as I typed that). If you bought the Chaos Index you have the base rules to field all your old Chaos models. That’s a key point for me. The Indexes allow us to keep using our old models and units. An example of this is a Chaos Lord on a bike no longer exists in this Codex. You can however take it as an Index approved unit. It has also been made very clear that if Death Guard or Thousands Sons are your only Chaos units then you are better off sticking to your Index rules until the shiny new Codexes for those armies arrives (Gimme Death Guard NOW). You also are not able to build a Chaos Daemons list from this book, as per before use the Index for now.

So that was a lot of reasons not to buy this book now for my opinions on why to buy it. I’ll start with my personal Chaos army and then go to generic stuff afterwards. My Chaos army celebrates my Lord Nurgle. Part of that is my Death Guard, which I’ll be running as a detachment in their own right but for me the core of my army are a renegade chapter now called The Granddads that worship Nurgle (stop shaking your heads). I also have some Daemons which will be another detachment spread through my horde. This is where one of the key benefits of the Codex come in. If you don’t belong to one of the main Legions the special ability for your army is being able to advance and charge. Chaos Beasts suddenly got fun, and jump pack troops deploying away from the enemy in cover and not gambling on that 25% charge chance is suddenly viable.

Overall I think this Codex has opened up a lot of ways to play and to compliment the various Legions and Daemons or lead themselves to victory over the corpse throne. I’m a little disappointed with the relics though as for instance if you follow Nurgle you are more or less reduced to Puscleaver which replaces a power sword and is useless for either the Daemon Prince or Sorcerers in my army. The Warlord trait I personally find it hard to look past an extra wound and Feel No Pain on a 6+. I’ve also found my Forgefiend to be miserably bad in the couple of battles I’ve used him. Even if standing still at full health he only hits on a 4+ and I found myself either moving or wounded in every round. I barely hit and felt the points were not a great investment. Yes I’m saving up for a Chaos Landraider but again I wish I had the option for a Redeemer. Mutilators, Mutilators, Mutilators. I want to use them so badly but I can’t ever see them being worth the points. They are so slow that the only real option is to come in from reserve and gamble on the 25% of charging. They invariably are going to get minced which might be a good distraction if they can make a few saves but most troops can just walk back out of range and still fire at them. Oh and if you are not collecting skulls then you cannot have enough psykers.

There will be some criticism about an excuse to sell more Codexes. If adding colour to your army with a unit of Plague Marines is all you want then you don’t need to wait for a specific codex you can run that in either the Index or Codex. Personally I hope Games Workshop keep up this frenetic pace of releases so that Codex creep is less this edition. Some armies such as Tau are already feeling under-powered with their lack of a psychic phase and wet paper towel close combat weapons. I am enjoying 8th edition more than I ever did 7th edition.





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